Behind the Scenes

Behind the Scenes – Dragon’s Tale & Wall-A-Geddon

Today we take a look at another segment of ‘Behind the Scenes’ at IndiEire Games focusing on the team’s beloved game’s Dragon’s Tale and Wall-A-Geddon. Beginning with Dragon’s Tale the guys talked about how the initial idea for the game was originally based off Martin Rees’s book Just Six Numbers: The Deep Forces that Shape… Continue reading Behind the Scenes – Dragon’s Tale & Wall-A-Geddon

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An Inside Look

An Inside Look Into IndiEire Games – Niamh Mc Ginley

Coming to the last week of ‘An Inside Look’ where we chatted to and got to know the people behind the scenes is now coming to an end with the IndiEire’s solo marketing team, Niamh McGinley. Having recently completed a degree in English, Media and Cultural Studies from IADT Dún Laoghaire, Niamh is far less… Continue reading An Inside Look Into IndiEire Games – Niamh Mc Ginley

An Inside Look

An Inside Look Into IndiEire Games – David Meehan

After looking at what goes on behind the scenes of IndiEire Games, we return to 'An Inside Look' this week where we talk to David Meehan the 3D Artist of the team. Studying at Ballyfermot college, David is experienced in using 3ds Max, a 3D modeling, animation, and rendering software, and Maya, a computer animation… Continue reading An Inside Look Into IndiEire Games – David Meehan

Behind the Scenes

Behind the Scenes – The Substance Suite

Creating and developing games takes plenty of long hours, the ability to learn how to use many different tools and programmes and of course, A LOT of coffee to keep you going through those long days and of course nights. This week we thought we would take a look into the type of tools our… Continue reading Behind the Scenes – The Substance Suite